Graves



Jar of Dead
Capacité signature
0.15sCast Delay
4Charges
100Death RequiredPassive: Collect death when anything dies nearby and store it in your Jar of Dead.
Active: Throw a jar to summon Deadheads that repeatedly deal
spirit damage to enemies.
Deadheads follow you instead if there's no nearby enemies, and prioritize the target of your weapon.


Grasping Hands
Capacité signatureUnearth a line of grasping hands, summoning a Ghoul and leaving behind a rift. Enemies who pass through take
spirit damage and receive immobilize.
Alt-Cast
rotates the orientation of the wall.


Essence Theft
Capacité signatureYour weapon steals weapon damage and spirit resist over time, up to a maximum amount per target.


Borrowed Decree
Capacité signature
0.66sChannel Duration

The Teacher
Pistol| Objet | Pick% | Vict% |
|---|---|---|
2![]() Mystic ShotT2Arme1.6k Your next bullet deals bonus spirit damage. | 100% | 33% |
2![]() Arcane SurgeT2Esprit1.6k +1Stamina After you Dash-Jump, the next ability you use within 7s will have bonus Range, Duration, and Spirit Power. | 92% | 36% |
3![]() Heroic AuraT3Arme3.2k Actif Provides Bullet Resist to nearby friendly units. | 92% | 36% |
2![]() Improved SpiritT2Esprit1.6k +18Spirit Power | 83% | 20% |
3![]() Superior DurationT3Esprit3.2k Increases the duration of your abilities and items. | 83% | 40% |
4![]() Echo ShardT4Esprit6.4k Actif | 58% | 43% |
1![]() Extra HealthT1Vitalité800 | 58% | 29% |
3![]() CounterspellT3Vitalité3.2k Your next parry protects you from the damage and effects of enemy abilities and items. On a successful spell parry heal and gain move speed and Spirit. | 50% | 33% |
3![]() Stamina MasteryT3Vitalité3.2k +23%Air Jump/Dash Distance +2Stamina +18%Stamina Recovery | 42% | 20% |
1![]() RebuttalT1Vitalité800 +18%Melee Resist On a successful Parry against an enemy Hero, Heal yourself for the damage parried and returns that damage to the target, and temporarily gain increased damage. | 42% | 40% |
2![]() Reactive BarrierT2Vitalité1.6k Gain a Barrier when you are Stunned, Chained, Immobilized, Slept or Silenced. | 33% | 0% |
3![]() Rapid RechargeT3Esprit3.2k +2Bonus Ability Charges+14Bonus Spirit Power for Charged Abilities +14%Cooldown Reduction For Charged Abilities | 25% | 33% |
1![]() Extra RegenT1Vitalité800 | 25% | 33% |
2![]() Enchanter's EmblemT2Vitalité1.6k +18%Spirit Resist While you are above 65% health, gain bonus Spirit and Cooldown Reduction. | 25% | 33% |
2![]() Weapon ShieldingT2Vitalité1.6k Gain a Barrier whenever you take significant weapon damage from enemy Heroes in a small time frame. | 17% | 50% |
4![]() Boundless SpiritT4Esprit6.4k +15%Spirit Power +30Spirit Power | 17% | 100% |
4![]() Ethereal ShiftT4Esprit6.4k Actif You enter a void state and become untargetable and invincible for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain Spirit Power, Move Speed, and Spirit Resist. | 17% | 100% |
2![]() Duration ExtenderT2Esprit1.6k Imbue an ability to increase its Duration. | 17% | 0% |
3![]() FortitudeT3Vitalité3.2k +2 %Max Health Regen +10 sRestore Delay After not taking damage for a period, gain health regen. | 17% | 0% |
3![]() Dispel MagicT3Vitalité3.2k Actif | 17% | 50% |
1![]() Restorative ShotT1Arme800 Your next bullet will heal you based on what target you hit. | 17% | 0% |




















