Historique des matchs
3 matches| Héros | Résultat | Événement | SPMÂmes par minute | KDA | Objets | ||||||||||||||||||||||||
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![]() The DoormanAPM2800 | Défaitevs Mudkip FC | APAC Pro LeagueSeason 8 · Match 1 · il y a 2 jours | 839 | 4/4/730:15 | 2![]() Opening RoundsT2Arme1.6k +4Spirit Power Your attacks have additional Weapon Damage against enemies above 50% health. 2![]() Guardian WardT2Vitalité1.6k Actif Provide the target with a Barrier and temporary Move Speed. 2![]() Enchanter's EmblemT2Vitalité1.6k +18%Spirit Resist While you are above 65% health, gain bonus Spirit and Cooldown Reduction. 2![]() Recharging RushT2Arme1.6k +20%Max Ammo Dealing significant weapon damage replenishes a charge for each of your charged abilities. 2![]() Kinetic DashT2Arme1.6k +1Stamina When you Dash-Jump you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s. 2![]() HealbaneT2Vitalité1.6k Your spirit damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal. 3![]() KnockdownT3Esprit3.2k Actif Apply a Stun after 2s. Stun duration is increased against airborne targets. 3![]() Disarming HexT3Esprit3.2k Actif Disarms enemy target and reduces their Bullet Resist. 3![]() TankbusterT3Esprit3.2k 14sCharge-Up Time Charges up over time with bonus spirit damage, causing abilities dealing more than 165 damage to deal additional damage. Ignores Spirit Resistance. Vendus
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![]() KelvinAPM2800 | Victoirevs Dooms Goons | APAC Pro LeagueSeason 8 · Match 1 · il y a 2 jours | 1,087 | 8/1/2838:51 | 2![]() Arcane SurgeT2Esprit1.6k +1Stamina After you Dash-Jump, the next ability you use within 7s will have bonus Range, Duration, and Spirit Power. 2![]() Mystic VulnerabilityT2Esprit1.6k When an enemy takes spirit damage, they have their spirit resist reduced. 2![]() Guardian WardT2Vitalité1.6k Actif Provide the target with a Barrier and temporary Move Speed. 2![]() HealbaneT2Vitalité1.6k Your spirit damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal. 2![]() Healing BoosterT2Vitalité1.6k +20%Healing Effectiveness Increases the effectiveness of your healing. 2![]() Slowing HexT2Esprit1.6k Actif Slows movement of enemy target. Also Silences their movement-based items and abilities. 2![]() Mystic SlowT2Esprit1.6k When the target takes spirit damage, they have their Move Speed reduced. 4![]() ScourgeT4Esprit6.4k Actif Apply Spirit Resist and an aura on a friendly target that deals
damage to enemies proportional to their max health. 3![]() Spirit ResilienceT3Vitalité3.2k When below 50% health, gain additional Spirit Resist. 3![]() Rapid RechargeT3Esprit3.2k +2Bonus Ability Charges+14Bonus Spirit Power for Charged Abilities +14%Cooldown Reduction For Charged Abilities 4![]() Cursed RelicT4Esprit6.4k Actif Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Removes all non-ultimate buffs. 4![]() Transcendent CooldownT4Esprit6.4k Reduces the Cooldown of your abilities and items. Vendus
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![]() The DoormanAPM2800 | Défaitevs OT | APAC Pro LeagueSeason 8 · Match 1 · il y a 2 jours | 749 | 2/9/121:42 | 1![]() Healing RiteT1Vitalité800 Actif Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast. 2![]() Opening RoundsT2Arme1.6k +4Spirit Power Your attacks have additional Weapon Damage against enemies above 50% health. 1![]() Mystic BurstT1Esprit800 14sCharge-Up Time Charges up over time with bonus spirit damage, causing abilities dealing more than 80 damage to deal additional damage. 1![]() GritT1Vitalité800 Actif Gain a Barrier for a short duration. 2![]() HealbaneT2Vitalité1.6k Your spirit damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal. 2![]() Enchanter's EmblemT2Vitalité1.6k +18%Spirit Resist While you are above 65% health, gain bonus Spirit and Cooldown Reduction. 4![]() Vortex WebT4Esprit6.4k Actif 1![]() Mystic ExpansionT1Esprit800 Imbue an ability to increase its range and effect radius. ![]() Vendus
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