Rem



Pillow Toss
Capacité signature
0.3sCast Delay
1ChargesThrow your trusty pillow inflicting
spirit damage and heavy
knockback.
Landing hits reduces the cooldown of your other abilities.


Tag Along
Capacité signature
0.5sCast DelayJump to an ally and nap alongside them. Both you and the ally receive a burst
heal based on missing health followed by lingering
regeneration.
Hop between allies with Ability 2 to apply the heal, once per ally.
You are knocked off if stunned by an ultimate ability.
You can use items and all self-casts target your ally instead.


Lil Helpers
Capacité signature
0.1sCast DelaySignal a Helper to lend a hand. They can collect boxes, do Sinner's Sacrifices, or be sent to support allies and troopers.
Follow a hero: Provides a short burst of spirit resist and fading
move speed.
Follow a trooper: Provides healing, damage, resists, and allows tagging along. When no hero is around, souls from trooper kills are split amongst the team.
Can be cast during Tag Along. Helpers will take a nap for 15.1s after following someone.


Naptime
Capacité signature
0.18sCast Delay
1.9sChannel DurationCast your gaze forward, piercing walls and floors. Enemies in the gaze are slowed, have reduced dash distance, and cannot use movement abilities.
When the channel ends they fall asleep before waking up to a splitting headache that deals heavy
spirit damage.


Gun Damage
1
Extra Charge
+1Bonus Ability Charges
1
Extra Spirit
2
Arcane Surge
After you Dash-Jump, the next ability you use within 7s will have bonus Range, Duration, and Spirit Power.
2
Healing Booster
Increases the effectiveness of your healing.
2
Restorative Locket
4
Divine Barrier
Remove all non-stun debuffs from the target and provide them with a Barrier and Move Speed.
Can be self-cast. Cooldown is reduced by half when cast on someone else.
3
Rescue Beam
2.5sChannel DurationHeals a target allied hero and yourself for a percentage of Max Health. Once while healing, you can Pull the target towards you. Can be self-cast.
3
Counterspell
Your next parry protects you from the damage and effects of enemy abilities and items. On a successful spell parry heal and gain move speed and Spirit.
4
Cursed Relic
Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Removes all non-ultimate buffs.
Your own Damage Output is reduced for the duration.
2
Reactive Barrier
Gain a Barrier when you are Stunned, Chained, Immobilized, Slept or Silenced.
4
Transcendent Cooldown
Reduces the Cooldown of your abilities and items.
| Item | Buy | Sell |
|---|---|---|
1![]() High-Velocity RoundsT1Arme800 | 1m | 3m |
2![]() Opening RoundsT2Arme1.6k +7Spirit Power Your attacks have additional Weapon Damage against enemies above 50% health. | 3m | 21m |
1![]() GritT1Vitalité800 Actif Gain a Barrier for a short duration. | 3m | 15m |
2![]() Slowing HexT2Esprit1.6k Actif Slows movement of enemy target. Also Silences their movement-based items and abilities. | 10m | 30m |
1![]() Extra StaminaT1Vitalité800 +1Stamina +12%Stamina Recovery | 10m | 10m |
2![]() Guardian WardT2Vitalité1.6k Actif Provide the target with a Barrier and temporary Move Speed. | 15m | 20m |
2![]() Compress CooldownT2Esprit1.6k Imbue an ability to reduce its Cooldown. | 31m | 36m |
3![]() Superior CooldownT3Esprit3.2k Reduces the Cooldown of your abilities. | 36m | 39m |
2
Opening Rounds
Your attacks have additional Weapon Damage against enemies above 50% health.
2
Slowing Hex
Slows movement of enemy target. Also Silences their movement-based items and abilities.
Increases the target's gravity.
Does not affect target's stamina usage.
2
Restorative Locket
2
Healing Booster
Increases the effectiveness of your healing.
2
Arcane Surge
After you Dash-Jump, the next ability you use within 7s will have bonus Range, Duration, and Spirit Power.
1
Extra Spirit
1
Mystic Expansion
Imbue an ability to increase its range and effect radius.

4
Divine Barrier
Remove all non-stun debuffs from the target and provide them with a Barrier and Move Speed.
Can be self-cast. Cooldown is reduced by half when cast on someone else.
4
Cursed Relic
Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Removes all non-ultimate buffs.
Your own Damage Output is reduced for the duration.
| Item | Buy | Sell |
|---|---|---|
1![]() High-Velocity RoundsT1Arme800 | 0m | 4m |
1![]() GritT1Vitalité800 Actif Gain a Barrier for a short duration. | 5m | 6m |
2![]() Guardian WardT2Vitalité1.6k Actif Provide the target with a Barrier and temporary Move Speed. | 6m | 20m |
1![]() Extra RegenT1Vitalité800 | 12m | 12m |
1
Extra Charge
+1Bonus Ability Charges
2
Opening Rounds
Your attacks have additional Weapon Damage against enemies above 50% health.
2
Arcane Surge
After you Dash-Jump, the next ability you use within 7s will have bonus Range, Duration, and Spirit Power.
2
Reactive Barrier
Gain a Barrier when you are Stunned, Chained, Immobilized, Slept or Silenced.
2
Healing Booster
Increases the effectiveness of your healing.
2
Improved Spirit
1
Mystic Expansion
Imbue an ability to increase its range and effect radius.

3
Heroic Aura
Provides Bullet Resist to nearby friendly units.
4
Divine Barrier
Remove all non-stun debuffs from the target and provide them with a Barrier and Move Speed.
Can be self-cast. Cooldown is reduced by half when cast on someone else.
4
Echo Shard

3
Superior Cooldown
Reduces the Cooldown of your abilities.
| Item | Buy | Sell |
|---|---|---|
1![]() High-Velocity RoundsT1Arme800 | 1m | 5m |
1![]() GritT1Vitalité800 Actif Gain a Barrier for a short duration. | 4m | 9m |
1![]() Extra StaminaT1Vitalité800 +1Stamina +12%Stamina Recovery | 8m | 8m |
1![]() Extra RegenT1Vitalité800 | 10m | 10m |
1![]() Extra SpiritT1Esprit800 +10Spirit Power | 10m | 11m |
2![]() Guardian WardT2Vitalité1.6k Actif Provide the target with a Barrier and temporary Move Speed. | 14m | 20m |
3![]() Greater ExpansionT3Esprit3.2k Increases the range and effect radius of your abilities and items. | 27m | 27m |
2
Opening Rounds
Your attacks have additional Weapon Damage against enemies above 50% health.
3
Heroic Aura
Provides Bullet Resist to nearby friendly units.
1
High-Velocity Rounds
1
Monster Rounds
3
Alchemical Fire
Throw a flask that explodes on contact, creating an area that does increasing
spirit damage per second and reduces enemy Bullet Resist.
50% less effective vs non-heroes.
1
Extra Charge
+1Bonus Ability Charges
2
Arcane Surge
After you Dash-Jump, the next ability you use within 7s will have bonus Range, Duration, and Spirit Power.
2
Improved Spirit
3
Superior Duration
Increases the duration of your abilities and items.
4
Echo Shard
2
Healing Booster
Increases the effectiveness of your healing.
4
Divine Barrier
Remove all non-stun debuffs from the target and provide them with a Barrier and Move Speed.
Can be self-cast. Cooldown is reduced by half when cast on someone else.
2
Restorative Locket
2
Reactive Barrier
Gain a Barrier when you are Stunned, Chained, Immobilized, Slept or Silenced.
3
Counterspell
Your next parry protects you from the damage and effects of enemy abilities and items. On a successful spell parry heal and gain move speed and Spirit.
| Héros | Joueur | Résultat | Événement | SPM | KDA |
|---|---|---|---|---|---|
![]() | Défaitevs Leviathan | W Tourney 03Playoffs · Match 3 · il y a 1 jour | 912 | 1/6/541:26 | |
![]() | Victoirevs Leviathan | W Tourney 03Playoffs · Match 2 · il y a 1 jour | 1,017 | 3/2/2640:25 | |
![]() | Défaitevs Buff Enjoyers | W Tourney 03Playoffs · Match 1 · il y a 2 jours | 966 | 1/4/841:13 | |
![]() | Victoirevs Abrahams | W Tourney 03Group Stage · Match 1 · il y a 3 jours | 979 | 2/1/1628:04 | |
![]() | Victoirevs Light | W Tourney 03Group Stage · Match 2 · il y a 4 jours | 1,126 | 4/5/3331:11 | |
![]() | Victoirevs Mischief | W Tourney 03Group Stage · Match 1 · il y a 4 jours | 1,171 | 2/2/2728:50 | |
![]() | Victoirevs Collective | W Tourney 03Group Stage · Match 2 · il y a 4 jours | 1,132 | 4/3/2121:11 | |
![]() | Défaitevs Kastalia | W Tourney 03Group Stage · Match 2 · il y a 4 jours | 783 | 0/8/1030:39 |
Présence
Mensuel, 6 derniers moisTaux de Victoire
Mensuel, 6 derniers moisActualités Liées
Stats de Départ
Vitalité
Dégâts
Mouvement
Esprit
Histoire
An accidental stowaway from the world of dreams, Rem has found himself stranded in the city that never sleeps. Driven by his curious nature, Rem and...





